1)
Message boards :
Number crunching :
Error trying to add profile
(Message 8616)
Posted 11 Oct 2024 by Conan Post: Unable to add profile as Recapture keeps failing and I get Warning: Creating default object from empty value in /home/boincadm/projects/moo/html/user/create_profile.php on line 204 Warning: Cannot modify header information - headers already sent by (output started at /home/boincadm/projects/moo/html/user/create_profile.php:204) in /home/boincadm/projects/moo/html/inc/util.inc on line 261 Warning: Cannot modify header information - headers already sent by (output started at /home/boincadm/projects/moo/html/user/create_profile.php:204) in /home/boincadm/projects/moo/html/inc/util.inc on line 262 Warning: Cannot modify header information - headers already sent by (output started at /home/boincadm/projects/moo/html/user/create_profile.php:204) in /home/boincadm/projects/moo/html/inc/util.inc on line 264 Warning: Cannot modify header information - headers already sent by (output started at /home/boincadm/projects/moo/html/user/create_profile.php:204) in /home/boincadm/projects/moo/html/inc/util.inc on line 266 Warning: Cannot modify header information - headers already sent by (output started at /home/boincadm/projects/moo/html/user/create_profile.php:204) in /home/boincadm/projects/moo/html/inc/util.inc on line 268 Moo! Wrapper Project Computing Community Site Conan Log out Edit your profile Your ReCaptcha response was not correct. Please try again. Your profile lets you share your opinions and background with the Moo! Wrapper community. Notice: Undefined property: stdClass::$has_picture in /home/boincadm/projects/moo/html/user/create_profile.php on line 61 |
2)
Questions and Answers :
Web site :
Fails to create profile due to Recaptcha error
(Message 8513)
Posted 31 Aug 2023 by Conan Post: Gives green tick that recaptcha correct but clicking OK gives error that Recaptcha response failed and to try again. Also gives a half page of Database errors as well. Conan |
3)
Message boards :
Number crunching :
MILESTONES
(Message 4579)
Posted 19 Feb 2013 by Conan Post: On 21 Oct 2012 I was at 800 million, I now have almost 962 MILLION!! As mentioned elsewhere I will be stopping when I hit 1 BILLION, about 3 weeks from now. I figure 1 billion credits from any one person for any one project is plenty! Other projects need my time too, so I will be moving on from Moo. It has been real and it has been nice, and MOST of the time it has been REAL NICE!! I am number 1 on this Project and it is time to give someone else a chance too! I already have a couple of other projects i am thinking about moving too, but have not made my final decision yet. I have mostly AMD gpu's so that will play a huge part in where I go from here. It has been FUN guys and I am NOT stopping prior to the finish line, so you aren't rid of me just yet!! That's amazing Mikey, congratulations on such a HUGE milestone Conan |
4)
Message boards :
Number crunching :
MILESTONES
(Message 1954)
Posted 28 Dec 2011 by Conan Post: 200,000,000 My first project to go over the 200 Million Milestone , truly amazing performance from these GPU's and I only have a few of them. A massive milestone for me. And Mikey congrats on getting your 200,000,000 a few days ago as well, you have left me in your wake when you passed it. Congrats Slayer and to all others as well. Conan |
5)
Message boards :
Number crunching :
Faulty WUs
(Message 1761)
Posted 15 Dec 2011 by Conan Post: Although the actual number of faulty work units was not overly large about 10% seems to be the number, my performance here has dropped markedly. My run times are as good as before the errors, my throughput is the same (or appears to be the same) as normal, the amount awarded per result seems to be the same Yet my RAC is dropping faster every day, which corresponds to the drop in output that I have noticed as well. RAC is down at least 60,000 or more, with RAC being an average figure it shows it has been happening for a little while now. This is despite most things all appearing to be running fine. I don't get why there has been such a big drop. When I checked on Boincstats everyone has had a major drop in output. Puzzled Conan |
6)
Message boards :
Science :
Do we have any scientific value?
(Message 1744)
Posted 15 Dec 2011 by Conan Post: OK, another useless project to waist time and power. As you appear to be giving no time or power to this project it should not bother you what others chose to do at this project. If they chose to "waste" time and power that is up to them. You don't have any computers connected so if you don't want to help then go find another project to participate in, there are over 50 active projects to chose from. However they will all take time and use power so you wont win there. |
7)
Message boards :
Number crunching :
Faulty WUs
(Message 1708)
Posted 14 Dec 2011 by Conan Post: This "File Transfer Error" -131 is starting to cause problems. I have 50 odd of these errors in the last few days, but they are increasing per day. The WU type are all different, run times vary but they always did so I can't prove nothing there. The errors seem to be on Work units that have over 300 packets in them (only did a cursory glance as anything under 200 packets seems to be OK). My RAC normally goes up and down with the WU types that I crunch from other projects but is gradual, changing by a few 10s of thousands over many days and then back up again. Now it is dropping like a stone (over 20,000 in the last day) which seems very odd. EDIT:: (I was looking at my screen after closing a web session and caught a MOO work unit get a computation error. "Output File dnetc_r72_1323592031_308_768_4_0 for task dnetc_r72_1323592031_308_768_4 Exceeds Size Limit FileSize: 54240.000000 Bytes. Limit: 51200.000000 Bytes". So this could be the problem, it shows as a Failed Upload and File Transfer Error when reported) Conan. |
8)
Message boards :
Number crunching :
(2) 5870's
(Message 1691)
Posted 12 Dec 2011 by Conan Post: Thanks Crunch3r. Yes I meant Application Data / BOINC directory(folder) I forgot the word "Data" after Application, so sorry about that. Glad it worked for you. Conan |
9)
Message boards :
Number crunching :
Faulty WUs
(Message 1686)
Posted 12 Dec 2011 by Conan Post: I too am getting a few of these errors, started happening on the 10th with work units created on the 9th. Both computers have shown this error. Conan |
10)
Message boards :
Number crunching :
(2) 5870's
(Message 1685)
Posted 12 Dec 2011 by Conan Post: Thanks Crunch3r. G'Day Philadelphia, I was having the same problem as you with all work being processed before it would ask for work again. To get your jobs to report straight away you need to create a "cc_config" file. Open notepad and type this in <cc_config> <options> <report_results_immediately>1</report_results_immediately> </options> </cc_config> Save as cc_config.xml Place the file in the Application/BOINC folder Stop and restart BOINC client and it should report results within seconds of them finishing. I may of gotten information about your computer incorrect before but I was only taking it off what BOINC said so you can blame BOINC. Conan |
11)
Message boards :
Number crunching :
dnetc518-win32-x86-stream.exe
(Message 1675)
Posted 11 Dec 2011 by Conan Post: Hi Crunch3r, You have a single CPU with a single core and 1 GB RAM. If you are running another project on this computer as well as MOO then you are probably running out of system resources. The GPU then does a lot of CPU requests trying to get CPU time and some system Memory in order to help process a GPU work unit. If the GPU can't get what it wants then it sits there waiting increasing your run time. This is not gospel and could easily be wrong but it is a possibility. Conan |
12)
Message boards :
Number crunching :
(2) 5870's
(Message 1674)
Posted 11 Dec 2011 by Conan Post: G'Day Philadelphia, I have 2x 5870 cards in 2 different machines (so 4 cards all together), and their run times are a lot quicker than yours appear to be. You have a 5870 and a 5970 (according to BOINC, effectively 3 cards), so your output on a computer basis should trump mine quite easily, yet it doesn't. My run times vary from around 13 minutes per WU (800 seconds) to 40 minutes per WU (2,400 seconds), depending on what other CPU jobs I am running, if they don't release the CPU for short periods then the GPU can't get enough CPU time to help process a WU and then slows down. My CPU run time is under 100 seconds per WU on average (you can check this yourself as my computers are available to see). The GPU can't process the whole work unit without some help from the CPU and other system resources. The CPU, in order to run jobs, uses available main system memory as does the GPU. I see that your computer has 2 GB of main memory. I believe that this is your main bottleneck and why your jobs are taking so long to run. With system resources limited the CPU is used more than normal due to the GPU making constant requests for those resources until it gets them. An increase in main system memory would fix/improve your problem with reduced run times. Both my computers have 4 GB of RAM (I know they are 32 bit so are using 3 GB), and also run all CPU Cores on various Boinc projects. Some people give a complete core to a GPU, I don't do this but it would speed up my times if I did as the GPU would not have to wait for another project to release the CPU for the GPU to use it. However I need all the CPUs so I sacrifice GPU speed for overall throughput. Hope this information can help. Conan |
13)
Message boards :
Number crunching :
boinc 7.0.2
(Message 1639)
Posted 6 Dec 2011 by Conan Post: If you are doing Albert@home then 7.0.2 is the required Boinc Client, due to the AMD/ATI OpenCL tests they are doing. Older clients have bugs that don't detect or use the cards correctly (or something like that). Conan |
14)
Message boards :
Number crunching :
Huge WUs crunching time on an HD5850
(Message 1615)
Posted 4 Dec 2011 by Conan Post: Is the Moo work unit getting enough CPU? If you are running other projects on the computer and they don't release the CPU for Moo to grab a few seconds then the WU on the GPU gets very slow. I run a lot of different projects and use all cores to do so. I also run my GPU projects on the same computers. Depending on which projects are running my GPU times increase from 800 to 900 seconds per WU (dual 5870 cards) to as high as 2200 seconds or more. So instead of running around 13 to 15 minutes per WU it gets as high as 40 minutes, due to the fact that it is not getting access to the CPU. So this could be the problem. Conan |
15)
Message boards :
Number crunching :
Experimental ATI GPU Setup 5870 + 4850
(Message 1614)
Posted 4 Dec 2011 by Conan Post: As the title says... I've got a host that has a 5870 in it and it performs quite well. Bit like what Zydor said, the 5870 does 9 to 10 of the Stat Units and the 4870 only does 3 to 4 (depends on whether 12 Stat Unit or 14 Stat Unit WU). Times with both cards has a low of 1400 seconds (23 minutes) to around 1600 seconds (27 minutes) against the Single 5870 doing them in 1500 seconds (25 minutes) to 1800 seconds (30 minutes). So you are only speeding things up by 2 minutes. But it is good to see that you got them working together, proves it can be done. For games it would probably work great, just not so good for crunching unfortunately. Conan |
16)
Message boards :
Number crunching :
MILESTONES
(Message 1525)
Posted 28 Nov 2011 by Conan Post: I just passed 8 million An update for you Chris S Chris S is now 12 Million Bernt is now 15 Million John Clark is now 46 Million Slayer is now 86 Million Conan (that's Me) is now 163 Million Mikey is now 164 Million Yes we are all doing very well Congratulations to all Mikey you finally got past me, I will have to do something about that if I can (the emphasis is on "if"). Conan. |
17)
Message boards :
Number crunching :
hd 6950's and moo
(Message 1491)
Posted 24 Nov 2011 by Conan Post: G'Day Scott, Had a look at some of your returned results which are on an AMD Phenom II 1090 and it appears that one reason that the work units are taking so long is that the "a" card is doing all the work. On the longer running jobs "a" is processing 9 stat units whereas the "b" card is only doing 3 stat units. The number of Million keys per second is also very low on these long tasks which range from 2,450 seconds to over 8,000 seconds. I also had this problem once with both DNETC and MOO which came good after I made a lot of adjustments but which one fixed it I am not sure. I think mine was mainly a heat issue due to how close my cards where together, so I added another fan and moved the cards apart. So there is a possibility it is heat related, which causes the card to throttle itself back in speed both GPU and Memory. Slow times can also be caused by lack of CPU time (this is also an issue with me as depending on the project I run my run times can double if they don't release the CPU for a small time for the GPU to use). Memory issues can also be a hassle if the CPU is using all available memory then the GPU which still has to use a small amount of Computer RAM, has to sit and wait till some is available before working again. So something to consider. I am running dual cards in two computers and they are working well. Hope this can help. Conan |
18)
Message boards :
Number crunching :
MILESTONES
(Message 1407)
Posted 14 Nov 2011 by Conan Post: Have passed 500,000,000 Cobblestones on BOINC Overall Have passed 145,000,000 Cobblestones on MOO Yes Mikey, it appears your wish has been granted, I had a small hiccup when I went away for a week plus I will lose power for 4 hours tomorrow due to power company, and you have stepped up your output so you will catch me in a day or two. I will be right behind you and pass you again if you slack off. Conan. |
19)
Message boards :
Number crunching :
Can't get BOINC to download work
(Message 1332)
Posted 3 Nov 2011 by Conan Post: Well I think I found out what was causing the problem. Alber@home was also running on those computers and they are testing an ATI OpenCL WU type. I was running the CPU versions but had ATI selected in my preferences and this is where the problem arises. When I stopped doing Albert everything started to work again and now no more problems. It would appear that Boinc thought the WU was an GPU type when in fact it was a CPU type, and was getting rid of the Moo work to start the Albert work that did not exist. Anyway working now. Conan. |
20)
Message boards :
Number crunching :
Can't get BOINC to download work
(Message 1310)
Posted 1 Nov 2011 by Conan Post: Well 6.10.58 just refuses to download any work. Can't recall it being a problem before as the client has been running for many many months without a major problem. But now it runs out of work and wont refill the queue. Still believe it has something to do with the Project Boinc Server code update of a few days ago, as this started a few days ago as well. Anyway have also now updated the Boinc client to 6.12.34 on the other Windows machine and now have some work. I will monitor for the next day or so. Linux still on 6.10.58 and no problems so I will leave it there as the new features on 6.12.34 are a bit odd, I would prefer to not have to open a separate box just to look at the messages but other than that it seems OK. Conan |