## Posts by Mr. Hankey

\n studio-striking\n
 1) (Message 612) Posted 8 Jun 2011 by Mr. Hankey Post: ... File is not in distributed.net client format.... The WU on the PC is corrupted, so cant be read, or the AMD driver is corrupted and cant read the file properly. How many of these have you had? Regards Zy All of the WUs were doing this... I think it was a driver issue.. doesn't look like the ATI driver likes swapping out various GPU apps. Did a reboot and project reset and the WUs are crunching away now. 2) (Message 610) Posted 8 Jun 2011 by Mr. Hankey Post: Any ideas? 03:01:03 (4932): input buffer 0 packets (79 bytes), checkpoint file 0 packets (0 bytes), output buffer 0 packets (0 bytes) 03:01:03 (4932): premature exit detected, app exit status: 0xfffffffe 03:01:03 (4932): no progress detected during last retry 03:01:03 (4932): wrapper: running dnetc518-win32-x86-stream.exe (-ini dnetc.ini -runoffline -multiok=1) - attempt 10/10 dnetc v2.9109-518-CTR-10092921 for ATI Stream on Win32 (WindowsNT 6.1). Using email address (distributed.net ID) ' ' [Jun 08 10:01:04 UTC] Automatic processor detection found 2 processors. [Jun 08 10:01:04 UTC] Loading crunchers with work... [Jun 08 10:01:04 UTC] Open failed for 'C:\ProgramData\BOINC\slots\0\in.r72' File is not in distributed.net client format. [Jun 08 10:01:04 UTC] Buffer seek/read error. Partial packet discarded. [Jun 08 10:01:04 UTC] Open failed for 'C:\ProgramData\BOINC\slots\0\in.r72' File is not in distributed.net client format. [Jun 08 10:01:04 UTC] Buffer seek/read error. Partial packet discarded. [Jun 08 10:01:04 UTC] Shutdown - packet limit exceeded. [Jun 08 10:01:04 UTC] Open failed for 'C:\ProgramData\BOINC\slots\0\in.r72' File is not in distributed.net client format. [Jun 08 10:01:04 UTC] Open failed for 'C:\ProgramData\BOINC\slots\0\in.r72' File is not in distributed.net client format. [Jun 08 10:01:04 UTC] *Break* Shutting down... [Jun 08 10:01:04 UTC] Shutdown complete. 03:01:04 (4932): input buffer 0 packets (79 bytes), checkpoint file 0 packets (0 bytes), output buffer 0 packets (0 bytes) 03:01:04 (4932): premature exit detected, app exit status: 0xfffffffe 03:01:04 (4932): no progress detected during last retry 03:01:04 (4932): too many retries (max 10), cancelling 03:01:04 (4932): called boinc_finish ]]> 3) (Message 587) Posted 4 Jun 2011 by Mr. Hankey Post: HD failure of some kind... Bok is out on vacation and will be back Sunday. 4) (Message 402) Posted 20 May 2011 by Mr. Hankey Post: You can't do that if the cards that require the different cores are in the same machine. 5) (Message 369) Posted 19 May 2011 by Mr. Hankey Post: So I did the bench test and found core 3 was significantly faster. As such I configured the app to use core 3. From the results since I made that configuration change the core setting seems to be ignored at the app continues to use core 0 You have to configure it in your project preferences page, here at the project. If you configure it from the command line, it gets over-written by the project preferences with the next task. So that doesn't make any sense. What if you have more than one system running different cards and core 1 is best on one card core 2 on the other etc etc... shouldn't that be set per card, not at the project level? 6) (Message 358) Posted 18 May 2011 by Mr. Hankey Post: So I did the bench test and found core 3 was significantly faster. As such I configured the app to use core 3. From the results since I made that configuration change the core setting seems to be ignored at the app continues to use core 0 7) (Message 104) Posted 5 May 2011 by Mr. Hankey Post: This is crazy... It is taking two hours to complete one WU on a single 5850 card in my i7. Your checkpoint hang detection code is broken. Is there a problem with 64bit / windows 7 vs 32bit windows etc? An i7 860 box isn't what I would call slow either.