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Different workunit sizes added
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Author | Message |
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Send message Joined: 20 Apr 11 Posts: 388 Credit: 822,356,221 RAC: 0 |
Hi, I just completed adding different workunit sizes and scheduler should now sent you work based on the measured speed of your host. Additionally, scheduler sents workunits that are better "match" for number of cards your host has. This should minimize idle cards at the end of wu. I'm pretty sure there's still some tweaking to do and I will be watching how the scheduler performs tomorrow. Please, do let me know if there seems to be something odd with workunits given to your host and especially if you are now unable to get any work. Thanks! -w |
Send message Joined: 11 May 11 Posts: 26 Credit: 50,059,517 RAC: 0 |
I don't know if this is related to your latest change but i got a download error on one of the new wus (all others downloaded successfully) 22.05.2011 15:07:26 | Moo! Wrapper | [error] MD5 check failed for dnetc_r72_1306054748_9_576 22.05.2011 15:07:26 | Moo! Wrapper | [error] expected c756e5606cafbfa8a33456ef524199d1, got b4a20620e391bd3ba1b3a4b105f4c631 22.05.2011 15:07:26 | Moo! Wrapper | [error] Checksum or signature error for dnetc_r72_1306054748_9_576 Edit: i just noticed that the donwload failed for my wingman too. |
Send message Joined: 21 May 11 Posts: 3 Credit: 38,762,992 RAC: 0 |
Hi, Thanks, its been smooth sailing ever since I attached yesterday. One tiny bit of observation, sending an even number of packets in each WU might benefit both single and dual GPU setups, might not for tri, and might for quads. Provided all cards in multi GPU are of same speed. For instance, I got some WU with 3 or 9 packets, and one of my 5970 GPU idles with these kind of WUs. |
Send message Joined: 2 May 11 Posts: 15 Credit: 370,678,308 RAC: 0 |
Hi, We'll see how well it works, but regardless, I for one appreciate the attempt at maximizing our hw! Thank you |
Send message Joined: 20 Apr 11 Posts: 388 Credit: 822,356,221 RAC: 0 |
I don't know if this is related to your latest change but i got a download error on one of the new wus (all others downloaded successfully) During my changes there were some workunits generated that have modified input files. These will fully error out after five failures so they should not bother us forever. Apologies for these! -w |
Send message Joined: 1 May 11 Posts: 23 Credit: 1,574,433 RAC: 0 |
It is not possible to select the unit size? Config : i7 860 2.8ghz, 8g ram, boinc : 6.12.26, GPU : GTX 470 Zotac Amp Edition 1280 mo DDR5 |
Send message Joined: 20 Apr 11 Posts: 388 Credit: 822,356,221 RAC: 0 |
It is not possible to select the unit size? No, not at the moment but everybody should get units that are around 30min to max few hours long (this is the intention anyway). Could you tell me why you would want to select the size? Are there many others who want this feature? -w |
Send message Joined: 1 May 11 Posts: 23 Credit: 1,574,433 RAC: 0 |
It was so one day I want to calculate a larger unit than an hour as before .... Config : i7 860 2.8ghz, 8g ram, boinc : 6.12.26, GPU : GTX 470 Zotac Amp Edition 1280 mo DDR5 |
Send message Joined: 5 May 11 Posts: 233 Credit: 351,414,150 RAC: 0 |
..... Please, do let me know if there seems to be something odd with workunits given to your host ..... I had a 2 day cache set for my second machine with 1 x 5850 in it (should have been a 1 day cache - oppps sorry, I've changed it now, its been happily crunching away for days without a hickup I hadnt noticed), and started getting downloads of the new ones this morning. Got a bunch of six that failed to download at 8.41 UTC. The others between then and now appeared to come in ok, so dont know if it was a one off my end, or something at the server ... anyway, for what its worth (or not as the case may be!), they are shown in the error section for that machine. All else appears fine, although I have not yet got to the new ones to crunch on that machine, that will not be for a day or so until I reduce that silly cache ..... My main machine appears to be happy enough, although I still get way inflated timing of completion recorded for the 2x5970s, even though the reality is much faster completion. Recorded times appear to be almost double the reality time to crunch (the overall time inside the result file is correct, its the time recorded in the Valid GPU time column thats way out. It could be because I am running crossfire - which for me works better (except the spurious timings). That recorded time in Valids doesnt affect me, its just a curiosity, everything else is fine - stats etc are ok. Regards Zy |
Send message Joined: 18 May 11 Posts: 46 Credit: 1,254,302,893 RAC: 0 |
I'd really like to see an option to run 1 WU/GPU. Other than that things are working well. |
Send message Joined: 7 May 11 Posts: 2 Credit: 5,015,275 RAC: 0 |
Hi since the new option,i am getting 98% of the short _192 ones. They are running only about 15min on my overclocked 5750. I was getting the _6xx before this, which ran about one hour and this was fine for me. So an option in the preferences to select the lenght would be really fine. Or is it possible to write an app_info.xml to adjust the flops by myself to get the long running ones,like i can do for primegrid to adjust the cpu/gpu runtime estimation ratio? Thank you Michael |
Send message Joined: 11 May 11 Posts: 44 Credit: 291,412,341 RAC: 0 |
Same here. Pages of _192 WUs on a rig with an OCd 5770. Only 12 min The longer ones ( _576 up )is nice for the 58xx's |
Send message Joined: 5 May 11 Posts: 233 Credit: 351,414,150 RAC: 0 |
Just had one stick for 40 mins on 2x5970s before I picked it up, dont yet know if its isolated or if more will follow http://moowrap.net/result.php?resultid=288561 Edit: Next went through fine (big one 768 stat) that took 460 secs but reported time in GPU column was 30 mins. Another trundling through fine (big 768 stat), looks like a one off fail for some reason. Regards Zy |
Send message Joined: 2 May 11 Posts: 15 Credit: 370,678,308 RAC: 0 |
I'm not having any trouble since the very start of the new format. Originally one of the 5970s was getting nothing but 3 packet wu that absolutely kill throughput :) I detached/reattached and now that machine is getting even packet wu and the large ones. All is fine at this time. I really appreciate the wu optimizaation. On DNETC we kept asking for 1 wu per GPU because our GPUs were sitting idle but we were IGNORED. At least now machines with 1, 2, or 4 GPUs can have everything running full time! THANK YOU! |
Send message Joined: 15 May 11 Posts: 3 Credit: 10,445,835 RAC: 0 |
How is credit granted now? still static? |
Send message Joined: 20 Apr 11 Posts: 388 Credit: 822,356,221 RAC: 0 |
How is credit granted now? still static? Yes, credit is 8.5cr per stat units. -w |
Send message Joined: 20 Apr 11 Posts: 388 Credit: 822,356,221 RAC: 0 |
since the new option,i am getting 98% of the short _192 ones. Looks like scheduler estimates 536.14 GFLOPS for your host (based on current completion time averages). This means you get the normal work units, because limit is 1000 GFLOPS for the huge ones. I'm thinking about lowering that so more people will get the huge work. At the moment I was thinking 750 GFLOPS but that would mean you would still get the normal ones.. Maybe 500 GFLOPS instead then unless scheduler changes it's mind about your speed. -w |
Send message Joined: 20 Apr 11 Posts: 388 Credit: 822,356,221 RAC: 0 |
One tiny bit of observation, sending an even number of packets in each WU might benefit both single and dual GPU setups, might not for tri, and might for quads. Provided all cards in multi GPU are of same speed. If you have a host with only one 5970 (which means it shows up as 2 x 5870 system) you should be getting work with even number of packets. That way there shouldn't be any idle due to packets. (But can be if speed or packet size differences.) This change should also benefit triple card systems (I have one). If they got a work with 7 packets, then it would need three cycles but with two cards idling at the last round, which is not nice. However, if they got work with 9 packets, then the system would still need three cycles to go through it but with no idle cards at the last round. -w |
Send message Joined: 11 May 11 Posts: 44 Credit: 291,412,341 RAC: 0 |
Thanx Teemu Getting big ones now on the HD5770 |
Send message Joined: 7 May 11 Posts: 2 Credit: 5,015,275 RAC: 0 |
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