DNETC - Project Switch OFF

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Profile Dingo
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Message 1225 - Posted: 22 Oct 2011, 1:43:43 UTC

I see that DNETC has stopped producing work and will switch off their project. More users I suspect will come over to moo so I hope that there will be enough work. I see that 84 new users have registered in the l;ast 24 houts and the notice has only been out a short time.

Keep on crunching :)

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Profile Zydor
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Message 1227 - Posted: 22 Oct 2011, 2:38:13 UTC

This could be fun for a while .... potentially it will not far off double numbers crunching.

Teemu has been doing a great job with Moo, I hope he's given space to resolve any issues caused by the sudden inrush - if any problems do occur.
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mikey
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Message 1229 - Posted: 22 Oct 2011, 11:32:50 UTC - in response to Message 1227.  

This could be fun for a while .... potentially it will not far off double numbers crunching.

Teemu has been doing a great job with Moo, I hope he's given space to resolve any issues caused by the sudden inrush - if any problems do occur.


If not Collatz does well too.
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Profile Teemu Mannermaa
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Message 1237 - Posted: 23 Oct 2011, 16:39:53 UTC

Hi,

This is sad news to hear. It was nice to have each other as a "backup" with fully separated infrastructure. And together we were driving our shared upstream distributed.net crunch rate up to a nice 1200 Gkeys/sec levels.

-w
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Message 1244 - Posted: 26 Oct 2011, 3:25:13 UTC - in response to Message 1237.  

I'm here - in that time mentioned by Dingo.

I now have 76 credits for 1 task ... 6.45 hours of Run Time / 2.05 hours of CPU time.

Would like better value for my electricity :-(
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mikey
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Message 1246 - Posted: 26 Oct 2011, 12:25:26 UTC - in response to Message 1244.  

I'm here - in that time mentioned by Dingo.

I now have 76 credits for 1 task ... 6.45 hours of Run Time / 2.05 hours of CPU time.

Would like better value for my electricity :-(


That looks like a cpu workunit, Moo pays VERY WELL for gpu workunits! I see you have an AMD 3800 gpu with 512 meg of ram too but it has not completed any units yet, a newer gpu with 1gb of ram would help ALOT!!!
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John Clark

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Message 1247 - Posted: 26 Oct 2011, 13:15:39 UTC

Take Mikey's suggestion.

I think there are almost no crunchers not using GPUs here
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Profile Teemu Mannermaa
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Message 1249 - Posted: 26 Oct 2011, 17:50:15 UTC - in response to Message 1244.  

I now have 76 credits for 1 task ... 6.45 hours of Run Time / 2.05 hours of CPU time.


I was wondering about that ~7 hours time, which is long even for a CPU unit. Looks like there are lot of pausing in the log so that would mean BOINC Client keeps interrupting the work every minute or so. Most of the time that's caused by the "pause running if non-BOINC CPU time exceed this limit" setting in the BOINC Client. If that will happen also for the GPU units, they would most likely be slow to complete as well..

-w
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Message 1255 - Posted: 27 Oct 2011, 0:46:52 UTC - in response to Message 1249.  
Last modified: 27 Oct 2011, 0:48:46 UTC

OK - yes, running that GPU as noted.

1st GPU task just completed scored 12 (points?) more than the CPU task and finished (run time) in 29% of the time that the CPU task took.

BUT!

Look at the CPU time of both tasks ... 83% on the GPU task vs CPU task.

Also - the GPU task robbed a >>>TON<<< of CPU resource when running as a single task.

I don't get this with other GPU projects e.g., Collatz. (SETI Lunatics is being re-evaluated since the last time I used it - then it caused multiple high CPU temps on the same PC/different fan layout.)

I think there is a fundamental fault running ATI/AMD GPU tasks that e.g., the Collatz team etc could share with us mere mortals.

Ray

FWIW I run my PC for lots of real-life stuff whilst also running BOINC.
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mikey
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Message 1261 - Posted: 27 Oct 2011, 12:19:46 UTC - in response to Message 1255.  

OK - yes, running that GPU as noted.

1st GPU task just completed scored 12 (points?) more than the CPU task and finished (run time) in 29% of the time that the CPU task took.

BUT!

Look at the CPU time of both tasks ... 83% on the GPU task vs CPU task.

Also - the GPU task robbed a >>>TON<<< of CPU resource when running as a single task.

I don't get this with other GPU projects e.g., Collatz. (SETI Lunatics is being re-evaluated since the last time I used it - then it caused multiple high CPU temps on the same PC/different fan layout.)

I think there is a fundamental fault running ATI/AMD GPU tasks that e.g., the Collatz team etc could share with us mere mortals.

Ray

FWIW I run my PC for lots of real-life stuff whilst also running BOINC.


You are doing well then and will never catch up to the high flying credit folks that build pc's just to crunch with! I am one of those that does that!!! BUT that is not the point of this, the point is keep going, don't stop, the stuff you learn how to do here...the tweaking etc, etc will help your pc do better for other things too. One thing does your pc not do the real-life stuff at night? If so it could be better to set Boinc to only crunch at night when it has more 'free time' to dedicate to crunching. Also if you play games or watch videos you might want to suspend Boinc so you don't get the choppiness that can happen when two things try to use the same device, ie the gpu, at the same time. Another thing each Boinc Project uses the gpu slightly differently than the other Boinc Projects, some are big on one part of the gpu, some are big on another part of it. Some make the gpu crank out the temps some don't, if you concentrate on only one gpu project per gpu, you can ask the real tweakers how to tweak your gpu so the temps come down and the credits go up. I have 2 Nvidia cards and do that on PrimeGrid.
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Message boards : Number crunching : DNETC - Project Switch OFF


 
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