Posts by Daniel

\n studio-striking\n
1) Message boards : Number crunching : Nvidia GPU workunits won't start (Message 6647)
Posted 11 Jul 2015 by Daniel
Post:
Thanks Teemu.

I'll wait for the new app builds, then try again.
2) Message boards : Number crunching : Nvidia GPU workunits won't start (Message 6644)
Posted 11 Jul 2015 by Daniel
Post:
I think I know what the problem is.

The application is trying to use my Intel GPU instead of NVidia GPUs.

When I alternately suspend & resume the Moo!Wrapper project my NVidia GPU usage stays at 0%, but my Intel GPU usage goes from 0 to 100%.

A similar problem was reported by anson1998 in this thread http://moowrap.net/forum_thread.php?id=406

Here is the contents of my stderr.txt ...

10:32:13 (1612): wrapper v1.4 build 18 for nVidia OpenCL starting (BOINC Wrapper v7.5.26011)
10:32:13 (1612): device: OpenCL: NVIDIA GPU 0: GeForce GTX 760 (driver version 353.06, device version OpenCL 1.2 CUDA, 2048MB, 1958MB available, 2650 GFLOPS peak)
10:32:13 (1612): device: OpenCL: NVIDIA GPU 1 (not used): GeForce GTX 760 (driver version 353.06, device version OpenCL 1.2 CUDA, 2048MB, 1958MB available, 2650 GFLOPS peak)
10:32:13 (1612): checkpoint interval: 0h15m00s00 (task 268800 GFLOPS, 0h01m41s44 per packet)
10:32:13 (1612): wrapper: running dnetc520-win32-x86-opencl.exe (-ini dnetc.ini -runoffline -multiok=1) - attempt 1/10

dnetc v2.9111-520-CTR-12082118 for OpenCL on Win32 (WindowsNT 6.2).

* ==========================================================================
* The client is not configured with your email address (distributed.net ID)
* Work done cannot be credited until it is set. Please run 'dnetc -config'
* ==========================================================================

[Jul 11 00:32:14 UTC] Automatic processor type detection did not
recognize the processor (tag: "Intel(R) HD Graphics 4000 ")
[Jul 11 00:32:34 UTC] RC5-72: using core #1 (CL 1-pipe).
[Jul 11 00:32:34 UTC] RC5-72: Loaded D3:CB6FEE00:00000000:64*2^32
Packet was from a different user/core/client cpu/os/build.
[Jul 11 00:32:34 UTC] RC5-72: 2 packets (128.00 stats units) remain in
in.r72
Projected ideal time to completion: 0.04:07:28.00
[Jul 11 00:32:34 UTC] RC5-72: 0 packets are in out.r72
[Jul 11 00:32:34 UTC] 1 cruncher has been started.
3) Message boards : Number crunching : Nvidia GPU workunits won't start (Message 6641)
Posted 10 Jul 2015 by Daniel
Post:
Looks like I spoke too soon. :(

While the tasks do now start running straight away, the GPU load reported by GPU-Z is always 0%.

After a few seconds of running the task progress bar stops at 17.567% and no further progress is made.

I tried rebooting the computer and resetting the project, but this made no difference.
4) Message boards : Number crunching : Nvidia GPU workunits won't start (Message 6640)
Posted 10 Jul 2015 by Daniel
Post:
Thanks Teemu !

You've fixed my problem.

I'm now getting the OpenCL workunits and they start running straight away.

Perhaps you could add an option in our account preferences that lets us choose which application to run.

Thanks also to Mikey & Pooh Bear 27 for your suggestions.
5) Message boards : Number crunching : Nvidia GPU workunits won't start (Message 6637)
Posted 9 Jul 2015 by Daniel
Post:
Yes I have other computers.
Two of them have Nvidia GPUs and both of them are having the same problem with this project.
I do run other GPU projects, but even when I have no other GPU workunits or when I suspend the other projects, workunits from this project still won't start.
6) Message boards : Number crunching : Nvidia GPU workunits won't start (Message 6635)
Posted 8 Jul 2015 by Daniel
Post:
Thanks for your reply Teemu.

I've just downloaded some more workunits, but I'm still having the same problem.

The workunits are v1.03 cuda31 and they won't start running.

Here is a link to my computer ...
http://moowrap.net/show_host_detail.php?hostid=185032
7) Message boards : Number crunching : Nvidia GPU workunits won't start (Message 6614)
Posted 23 Jun 2015 by Daniel
Post:
"Suspend when non-BOINC CPU usage is above" - was set to 25%. I've now unticked it so that it won't suspend, but my problem still persists.

I've noticed that in the News section of the main Moo! Wrapper page it says ...

The old app version is still available for systems running older BOINC Client. However, if your system has multiple GPUs, please consider updating it's BOINC Client to a support version. There are known issues running the old app on systems with multiple GPUs. New apps fix these by running one cruncher per device.

I'm still getting the v1.03 (cuda31) application (which was working OK previously).

Do you know if there is a way to get the new v1.04 (opencl_nvidia_101) application ?

Maybe the new application will fix my problem.
8) Message boards : Number crunching : Nvidia GPU workunits won't start (Message 6611)
Posted 23 Jun 2015 by Daniel
Post:
I was having the problem with the old driver as well. I installed the new driver a few days ago to see if it would fix my problem, but it didn't.
9) Message boards : Number crunching : Nvidia GPU workunits won't start (Message 6608)
Posted 22 Jun 2015 by Daniel
Post:
Hi Mikey,

"Suspend when computer is in use" - is unticked
"Suspend GPU computing when computer is in use" - is unticked

I wonder if it has anything to do with the new v1.04 (opencl_nvidia_101) application that was released around the end of May. Although maybe not, since my PCs aren't actually getting the new application (I'm still receiving the v1.03 (cuda31) application.

Daniel.
10) Message boards : Number crunching : Nvidia GPU workunits won't start (Message 6605)
Posted 22 Jun 2015 by Daniel
Post:
After reading some older threads in this forum, it appears that other people have had the same problem and that it might be due to the fact that both my PCs have dual graphics cards.

It's strange that it was working about a month ago, but doesn't work now. I don't recall changing anything.

I've tried an app_info.xml file mentioned in another thread but the problem persists.

I'll keep trying.
11) Message boards : Number crunching : Nvidia GPU workunits won't start (Message 6604)
Posted 22 Jun 2015 by Daniel
Post:
None of my Moo! Wrapper Nvidia GPU workunits will start running. They all say "Ready to Start", but even when there are no other GPU workunits running from other projects, the Moo! Wrapper workunits won't start running.

I have tried suspending any other projects (CPU & GPU ones) but still the Moo! Wrapper workunits won't start.

I have tried them on 2 different PCs (one with Windows 7 and one with Windows 8) and I have the same problem.

I am using v7.4.42 of BOINC Manager. I have tried upgrading my Nvidia drivers to the latest version, but this made no difference.

GPU workunits from other projects work fine.

When I last crunched GPU workunits for this project (about a month ago) they also worked fine, but not anymore.

Any help would be appreciated.
12) Message boards : Number crunching : Moo! Wrapper and Spam Email (Message 4832)
Posted 3 May 2013 by Daniel
Post:
Thanks for your reply Mikey.

I've been looking around and have found some more information myself ...

I've found the following in the rules and policies ...

To participate in Moo! Wrapper, you must give an address where you receive email. This address will not be shown on the Moo! Wrapper web site or shared with unrelated third party organizations. Moo! Wrapper may send you periodic newsletters; however, you can opt out at any time.

However, by default the email address you provide will be used as your Distributed.net ID. This ID can be shown on public listings at Moo! Wrapper website and on stats at Distributed.net website. You can choose a different email in your preferences to protect your primary email address. For more information, please read Distributed.net Legal Policy

In the distributed.net Legal Policy I found ...

By running a client and submitting blocks credited to your email address, you give distributed.net the right to post your email address on its statistics pages. distributed.net will never intentionally release email addresses in any other fashion without the address owner's consent.

When I go to the distributed.net statistics pages I can see a lot of participant's email addresses although some people seem to have identified themselves with a name rather than an email address. I guess this is where spammers could get participants email addresses.
13) Message boards : Number crunching : Moo! Wrapper and Spam Email (Message 4829)
Posted 2 May 2013 by Daniel
Post:
I've just joined this project and I noticed the following text in the Moo! Wrapper Preferences ...

Distributed.net ID
WARNING! This address can be included in public listings and can get harvested by spammers.
Please, choose one where you can tolerate spam (but you should be able to receive mails).

Is this true for all BOINC projects or only this one ?

Has anyone found this to be a problem ?

I have been contributing to many BOINC projects for years without receiving spam.
I'd like to help this project, but I don't want to suddenly receive lots of spam emails.





 
Copyright © 2011-2024 Moo! Wrapper Project