1)
Message boards :
Number crunching :
Non-GPU Computation Errors
(Message 2928)
Posted 20 Mar 2012 by Crunch3r Post: I probably should have mentioned that the machine in question is running the 64-bit version of Ubuntu Linux, in case that matters. One of you machines is complaining about a missing file: <core_client_version>6.12.34</core_client_version> So a simple reset of the project or better detach and reattach to the project will fix it. |
2)
Message boards :
News :
Happy Holidays!
(Message 1916)
Posted 25 Dec 2011 by Crunch3r Post: Happy holidays to everyone. But im contrast to my predecessors I dislike Santa Teemus present. I think it's VERY offensive to call all of us participating here "Credit whores"... I do believe that you're not aware what that term means in the first place and give you the benefit of the doubt here... You should really try using an on line translator or something the like to get the meaning of that phrase, before using it... Otherwise, things might get quite ugly here, quite fast....! |
3)
Message boards :
Number crunching :
(2) 5870's
(Message 1682)
Posted 11 Dec 2011 by Crunch3r Post: I see that your computer has 2 GB of main memory. No need to check the seating of you RAM... You're running a 32 bit Vista OS that can't handle 4GB... you need to get a 64 bit OS to 'fix' that. |
4)
Message boards :
Number crunching :
dnetc518-win32-x86-stream.exe
(Message 1594)
Posted 2 Dec 2011 by Crunch3r Post: There is a long standing bug in OpenCL applications that affects dual GPUs (either on one card or two single GPU cards). The bug grabs a complete CPU Core for each GPU running. There is nothing the Project can do about it - has to be fixed at the OpenCL/AMD/NVidia side of life. That one has nothing todo with Philadelphias problem nor with the dnetc client(which was coded using ATI CAL/STREAM NOT openCL). That one -> dnetc518-win32-x86-stream.exe is the CPU app and of course it'll utilize the CPU at 100%. @Philadelphia, just make sure to disable receiving CPU tasks in your account settings and that will solve the issue. |
5)
Message boards :
Number crunching :
Donations
(Message 1267)
Posted 27 Oct 2011 by Crunch3r Post: Well.. i donated ~ 25$(or € i don't remember...) a few weeks ago. Hope that'll help a bit to keep the project running since the DNETC@Home Admin got "bored" of his project... ;) Anyway, keep up the good work Teemu and your support/replies to posts are appreciated! |
6)
Message boards :
Number crunching :
Experimental ATI GPU Setup 5870 + 4850
(Message 1266)
Posted 27 Oct 2011 by Crunch3r Post: As the title says... I've got a host that has a 5870 in it and it performs quite well. My question is, if anyone is running a mixed setup using a 58x0 and a 48x0 card in the same host and if that setup slows down crunching (that's what i expect compared to running a 58x0 card in single mode) or is worth running. |
7)
Message boards :
Number crunching :
High CPU usage on Win GPU app
(Message 1123)
Posted 1 Oct 2011 by Crunch3r Post: I tried everything I can think of but with no effect Update to catalyst 11.9... that one fixed the high cpu load issue for me. |
8)
Message boards :
Number crunching :
Huge WUs crunching time on an HD5850
(Message 1122)
Posted 1 Oct 2011 by Crunch3r Post: ... AMD Catalyst 11.9 drivers have a fix for the high cpu usage. I'm using the 11.9RCx myself on bunch of rigs since a few weeks and everything works fine(cpu load == 0%) Download -> http://downloads.guru3d.com/download.php?det=2797 |
9)
Message boards :
Wish list :
reduce duration cuda
(Message 129)
Posted 6 May 2011 by Crunch3r Post: I tried and I got this message: simply add <dont_check_file_sizes>1</dont_check_file_sizes> to a cc_config.xml and the client will ignore wrong file sizes. |
10)
Message boards :
Wish list :
Server status on homepage please
(Message 110)
Posted 5 May 2011 by Crunch3r Post: As per title. +1 and please switch the websites css style to "white.css"... the orange is pain to watch and hurts my eyes. |
11)
Questions and Answers :
Windows :
Widely Varying Credits
(Message 77)
Posted 3 May 2011 by Crunch3r Post: I have to ask - what is going on with the widely varying credits? If I remember DNETC correctly, all WUs were roughly the same size and got roughly the same number of credits. Getting rid of the "new boinc credit system" most likely will do the trick. It needs to be removed server side and backport the 'old' one from a earlier boinc server code. You can thank DA for that... |